GREEN KITTEN'S GAMES

WAZ  GAME II

After the great rage of 2008, I lost most of the games I had made. Before I rediscovered the Waz Game executable on a separate computer, I created a new version of the Waz Game, christened Waz Game II. 

I admittedly actually designed a number of new levels when I was intensely bored during the first lockdown. It was fun to get back into the game. For now though, there is no way I will be making any new levels (seeing as I have many better things to be doing). Until the next pandemic.

I will not be making this game downloadable. Those who went to my school may receive a copy of the games if they contact me. Also, the game will not be released out of respect of Dr. Davison, our headmaster at the time. If I had a little bit of time, I could have made a celebrity version of this game. But no, life is returning.

The intent was to have everyone from my school year as enemies to impede Waz's progress. The story was that myself, the antagonist of the game, created clones of all his peers to attack Waz - as I would hold the headmaster (and several teachers) hostage after getting expelled.

Here is a list of all the enemies.

1. Illya
Speed: 1, HP: 1
Illya is the first enemy you will see in the game (dating back to when me and Josh discussed planning this game one day). He doesn't attack, just moves around, horizontally or vertically, very slowly.

2. George W
Speed: 2, HP: 1
George is not much different from Illya, however he moves a little faster.

3. Luke
Speed: 3, HP: 1
Luke moves a little faster than George and Illya, however he tends to move diagonally rather than horizontally and vertically.

4. Stephen
Speed: 2, HP: 1
Stephen moves relatively slowly, but he is the first enemy with an attack. He will produce blue mines, which move horizontally or vertically, at a slow speed. If you collide with the blue mines, they will explode.

5. Suraj
Speed: 8, HP: 1
Suraj moves around in a very erratic manner, so is hard to target when shooting bags.

6. Rob
Speed: 9, HP: 1
Rob moves quite quickly, and places a red mine whenever he bounces against a wall. He can prove to be challenging when there are many walls in small spaces, as there will be more mines produced.

7. Oisin
Speed: 4¾, HP: 2
Oisin moves at a medium pace, but requires two bags to be defeated instead of one.

8. Josh W
Speed: 6, HP: 2
Josh, like Oisin, requires two bags to be defeated, but moves slightly faster than Oisin.

9. Gabriel
Speed: 10, HP: N/A
Gabriel is a ghost enemy - he cannot be defeated by bags, but is harmless to Waz. He shoots orbs which move towards Waz, but can be removed with a bag.

10. Wilym
Speed: ⁹⁄₁₀, HP: N/A
Wilym chases you constantly, however he moves very slowly. He cannot be defeated by bags and can harm you if he catches you.

11. Dennis
Speed: 10, HP: N/A
Dennis is a stationary ghost enemy, and magically summons enemies to attack you.

12. Giulia
Speed: 12, HP: N/A
Giulia moves around in a circle. She will harm you if you collide with her. The only way to defeat her is to push her out of the room towards the left.

13. Nikki H
Speed: 6, HP: 1
Nikki was not been programmed properly until the second part of the Waz Game II saga. See below for Nikki's real entry.

14. Hayley
Speed: 8, HP: N/A
Hayley will charge at you with her horse. If she catches you, you are toast. However, if she hits a wall, she is temporarily stunned for a small amount of time, but will regain consciousness and charge at you again.

15. Sarah
Speed: 0, HP: 1
Sarah is stationary, with an aim to shoot missiles, shaped as Tocar the pen, towards the left of the screen. The missiles are undefeatable and will harm you on contact.

16. Alex Jack
Speed: 3, HP: 2
Alex drives around in his boat, shooting cyan mines at you. These mines will chase after you for a short while, then explode. You will need to avoid being hit by the homing mines!

17. Charlie S
Speed: 0, HP: 2
Charlie is stationary, but releases a fire orb which orbits him for extra defense.

18. Miguel
Speed: , HP: 1
Miguel moves very slowly, and creates a snake of orbs which move towards you.

19. George P
Speed: 6, HP: 1
George lunges at you, and does so each time he hits a wall.

E1. Super Wilym
Speed: ½, HP: N/A
This upgraded version of Wilym moves slower than a regular version, however if you shoot him with a bag, he will turn it green and throw it right back at you. Green bags will harm you on contact.

20. Ben W
Speed: 6, HP: 1
Ben acts like a thwomp, if you move towards him he will drop down and try and crush you. However, he can be defeated with just one bag.

21. Alex D
Speed: 6, HP: 2
Alex moves horizontally. He is able to detonate red mines on contact with them. He can be used to clear paths for Waz.

22. Nick H
Speed: 6, HP: 1
Nick is supposed to act exactly as Ben W, albeit horizontally rather than vertically. Unfortunately, the programming of Nick went all wrong, so he moves erratically.

23. James Fitz
Speed: 5, HP: N/A
James moves up and down, shooting a laser periodically towards the right side of the screen.

24. Greg
Speed: 4, HP: N/A
Greg simply moves in an oval, without a care in the world. He can harm you if you collide with him.

25. Hattie S-H
Speed: 6, HP: 5
Hattie requires 5 bags to be defeated, due to all the armour she is wearing.

26. Jacob
Speed: 7½, HP: "1"
Jacob is a very frustrating enemy to have around. He moves quickly around the room in random directions, flashing. Bags cannot harm him when he is in this state. He stops flashing, throws two pink mines towards you, then starts moving again. It takes him a short while for him to start flashing again. You will need to throw a bag at him whilst he is not flashing to defeat him. If a bag collides with him, he doesn't disappear, but he stays on the screen, looks furious, but stops moving altogether. He can still throw mines at you in this state, so keep alert.

27. Pearce
Speed: 4, HP: N/A
Pearce can shoot a multitude of different projectiles. Orbs, blue mines, pink mines, cyan mines and can even shoot lasers. There is only one way to defeat him, and it isn't with a bag!

28. Charlotte T
Speed: 12, HP: N/A
Charlotte acts just like Giulia does, except that she can also shoot a pink mine towards you periodically.

29. Paige
Speed: 10, HP: N/A
Paige acts just like Hayley, however she can charge at you slightly faster. She also shoots a pink mine towards you each time she collides with a wall.

30. Anand
Speed: 0, HP: 1
Anand is the only enemy in the game which can be defeated by bags, but cannot harm you. Anand shoots little orblets into the screen. There are different kinds of Anands, and they can shoot the little orblets in different directions - e.g. one shoots them upwards, one shoots them leftwards, etc.

31. Xanthe
Speed: up to 60, HP: 3
Xanthe moves incredibly slowly... to start with. But each time she collides with a wall, she speeds up. With enough collisions, she can move so fast you can't even see her catch you. For safety, she needs to be defeated before she speeds up to incredible levels.

E2. Super Anand
Speed: 0, HP: N/A
These Anands are special - they cannot be defeated with a bag (yet they cannot harm Waz). The orblets these Anands shoot will not bounce back when hitting a wall - they can travel in any direction.

32. Abi P
Speed: N/A, HP: 1
Abi teleports around the screen every few seconds. She cycles between a semi-invisible phase and a visible phase. Bags can only defeat her when she is in the visible phase. She will still be able to harm you no matter what phase she currently is in.

33. Rhianna
Speed: 4, HP: 2
A bizarre enemy that seems to move in completely random directions. However, there is a method to her madness. If your position in the screen is x,y, she will be chasing point y,x on the screen. Confusing.

34. Luca
Speed: 5, HP: N/A
Luca moves up and down, shooting a laser periodically towards the left side of the screen.

35. Oli G
Speed: ⅟20, HP: 1
Rather helpless enemies. Certain walls in levels can only be destroyed once all Oli Gs in the screen have been defeated.

36. Sanford
Speed: 6, HP: 3
Sanford copies your every move (i.e. if you push the left button, he will also move left). He can also pass through mines without getting harmed. You can use him to your disadvantage, but make sure you keep your bags away from him until he has done what he needs to do for you to continue on with the level.

37. Theo R-G
Speed: 6, HP: 2
He moves around the room, and every few seconds, shoots a random mine, which can either be a red mine, blue mine, pink mine or cyan mine.

38. Abby H
Speed: 4¾, HP: 4
Abby periodically releases four large spike balls at 0°, 90°, 180° and 270°. 

39. Jamie H
Speed: 0, HP: 1
Jamie hides under blocks, and will surprise attack you if you wish the wrong block. (Much like the fire under blocks in Chip's Challenge!)

40. Dan L
Speed: 6, HP: 4
Dan moves quicker than Stephen does. He also shoots blue mines, but at a much higher frequency than Stephen.

41. Charlotte L
Speed: 36, HP: N/A
Charlotte blazes around the screen at an extremely high speed, shooting a sparkling of blue mines in the room every few seconds. A very dangerous enemy to have around.

E3. Nikki H
Speed: 6, HP: 6
At this point I was able to program Nikki correctly. Her attack mode is as such, she moves left/right, following your every move in those directions. She then tries to swoop down onto you to catch you.

42. Liam
Speed: 1, HP: 1 (Green Bag)                                                                                                                                                                                                                                                                                                        
Don't be fooled by the stats. Liam does take one bag to be defeated. But not a red bag. He will magically transform red bags into Davids. He can only be defeated with a green bag. You will need to aim right at anything that can produce a green bag, then dodge it just in time so it can hit Liam.

43. David
Speed: 3.5, HP: 1
David is magically transformed from a red bag by Liam (but can also be found on his own). There is nothing particularly special about his attack mode, he simply moves around, stops for a while, then starts again (changing direction at times).

E4. Illya
Speed: 6, HP: 1
This Illya can only be defeated whilst he is upside down, when he releases a stream of pink mines towards you.

44. Beth E
Speed: 5, HP: 2
Beth either moves horizontally or vertically. Of note, she is the only enemy that is able to toggle walls using a T switch.

45. Yuri
Speed: 11, HP: 6
Incredibly frustrating, she moves at a very high speed. Like dive bombers, she moves all around - when she leaves the screen, she returns on the other side!

46. Arthur
Speed: 6, HP: 3
Arthur makes chase towards you if you come too close.

47. Annie
Speed: 3¾, HP: 8
(Atomic) Annie has intense powers. She releases magic atoms which, on contact with certain enemies, instantly upgrades them to stronger enemies which perform similar but more powerful attacks. However, an enemy can also be too powerful. Pearce is allergic to these atoms.

48. Helena
Speed: 5, HP: 5
Helena causes a lot of trouble when there are walls which can only be destroyed if all Oli Gs are defeated, and all diamonds have been collected. She will consistently create diamonds and Oli Gs until she has been defeated. You will need to act fast when she is around.

49. Adam
Speed: 4, HP: 1 (Block)
Adam cannot be defeated by bags. He releases golden mines, mines which move very quickly, but explode after a short time. The only way to defeat him is to push a block towards him. A stationary block will not defeat him, the block must be in motion.

50. Patrick E
Speed: 3, HP: 3
Patrick E moves towards Mrs. Compton emblems and attempts to steal them - you will need to grab the emblem first, or defeat him before he can get to it. If there are no Mrs. Compton emblems, he will just act as a standard enemy.

51. Rebecca K
Speed: 3½, HP: N/A
Rebecca will constantly be chasing after you. She cannot be defeated by a bag. The only way to stop her bothering you is to push her away using your bags. Unfortunately she has powers to destroy all bags which she will use from time to time. You will have to keep on your toes.

52. Fiona
Speed: 6, HP: N/A
Fiona moves left to right, and shoots a laser towards the bottom of the screen. Unlike Luca or James, the lasers she shoots actually comes from her hands. She can also harm you if you collide with her.

53. Jim
Speed: 4, HP: 40
Jim doesn't have any special attacks, however, with the armour he has, he requires 40 bags to defeat.

54. Ezinne
Speed: 3, HP: 16
Ezinne is an incredibly powerful enemy. Like Miguel, she creates orb snakes, which move far faster and are created much more quickly than Miguel's snakes. She also takes 16 bags to be defeated.

55. Chiara
Speed: 6, HP: N/A
Chiara moves left to right, and shoots a laser towards the top of the screen.

56. Amanda
Speed: up to 12, HP: 29 (from top form)
Amanda splits into two, then four, then 8. Smaller Amandas move a lot quicker than the original enemy.

57. Awinnie
Speed: 5½, HP: N/A
Awinnie is the first of a category of enemies that shoot special snowflakes. She shoots orange snowflakes towards you. These snowflakes stun you so you are unable to shoot bags for a few seconds - leaving you defenceless.

58. Donald
Speed: up to 60, HP: 8
The speed of Donald depends on how close you are to him. The closer you are, the more anxious he gets and the slower he moves.

59. Alan
Speed: up to 6, HP: 6
Alan acts as a standard enemy, but on contact with lava or a fireball, he will heat up, move quickly and will not be harmed by any bags. It takes a bit of time for him to cool down. Once he has cooled off, he will lose HP if hit by a bag.

60. Oladayo
Speed: 4, HP: 8
Oladayo shoots black mines. These black mines are very dangerous, they move towards you, speeding up the closer they get to you. These black mines can only be detonated if they come in contact with a wall, or if they come into contact with each other (very hard to do).

61. Tansy
Speed: 8, HP: N/A
Some walls can only be destroyed if you hand a magic metronome over to Dr. Pepper. Tansy will attempt to steal the magic metronome away from you by moving towards you to hinder you from passing the metronome over to Dr. Pepper. Once she has the metronome, she tries to move away from you so you don't grab it back from her.

62. Holly
Speed: 4, HP: 6
Holly is a more powerful version of Alex J - she releases the cyan mines more frequently, and has more HP.

63. Nathaniel
Speed: up to 60, HP: 12
Nathaniel moves slowly if you're far away, but the closer you get, the quicker he moves. If you get too close, he will virtually lunge at you at an extremely high speed.

64. Eireni M
Speed: 3½, HP: 10
Eireni shoots six shurikens at a time (60° apart). The shurikens can also split any bags in half, rendering them useless.

65. Gemma
Speed: 3½, HP: 10
There are recessed walls in some levels - walls that appear after you step on a trigger. Gemma can also step on these triggers, creating walls - which may be detrimental to your progress.

66. Phil K
Speed: 6, HP: 7
Phil can chase after you - and moves at exactly the same speed as you - so he will catch up with you. The only difference - walls hinder his progress.

67. Anjali
Speed: 5, HP: 5
Anjali has the ability to push blocks. If she pushes them in the wrong places, she will be able to completely hinder your progress.

68. Aashni
Speed: 2, HP: 10
Aashni can shoot fireballs. These fireballs are able to heat up walls so hot that if you touch them, you lose the level.

69. Eloise H
Speed: 5, HP: 10
Eloise drops random bombs. You never know when random bombs will explode - so be careful if you have to pass near one. It may catch you out and make you lose the level.

70. Alice W
Speed: 12, HP: N/A
Like Giulia, Alice moves around in a circle. She will harm you if you collide with her. The only way to defeat her is to push her out of the room towards the right.

71. Tilly Z
Speed: 7, HP: 5
Tilly shoots large green mines towards you. These mines can split into a potentially dangerous circle of red mines if you hit one of the large green mines with a bag.

72. Harry
Speed: 8, HP: N/A
There are two different types of Harry - horizontal and vertical. They are controlled by H switches. If you press this switch, Harry will switch direction and move until he hits a wall. Essentially, he acts like a tank from Chip's Challenge. There is only one way to defeat Harry - by leading him into a bomb.

73. Ellen
Speed: 7, HP: 7
Ellen is basically George P, but with more HP. 

74. Alec
Speed: 8, HP: 8
Like Suraj, Alec will move in an erratic fashion - however he has more HP so more bags are required to defeat him.

75. Hannah McC
Speed: 6, HP: N/A
Hannah moves up and down, and shoots a laser towards the right of the screen.

76. Theo P
Speed: 4, HP: 6
Theo moves around as a standard enemy, though he cannot harm you... until he is hit with a sixth bag. At that point, he will rush towards you. It is not long until he explodes and he will love to catch you in that explosion.

77. Ross
Speed: 5½, HP: 1 (Block)
Ross moves in all directions. He can only be defeated by a moving block. He has no other attack.

78. Rosie Wy
Speed: 6, HP: N/A
Rosie moves up and down, and shoots a laser towards the laser of the screen.

79. Nadia
Speed: 2½, HP: 5
Nadia chases after you, just like Wilym (ignoring all walls), but at a faster speed. However, unlike Wilym, she can be defeated with 5 bags.

80. Rosie B
Speed: 5, HP: N/A
Rosie turns right after hitting a wall (much like a fireball in Chip's Challenge). She can not be defeated using any kind of bags, but she can be defeated by directing her to a bomb.

81. Lisa
Speed: 1, HP: 1 (Green Bag)                                                                                                                                                                                                                                                                                                        
Lisa moves towards the exit, with intent to block it, preventing you from advancing. She can only be defeated by a well directed green bag.

82. Lauren
Speed: 5½, HP: 12
Lauren drops time bombs at a very fast frequency. These time bombs explode once the timer hits zero.

83. Ben H
Speed: 11, HP: N/A
Ben acts like a thwomp - if you come close to him, he will try to crush you. Unlike Ben W, he is undefeatable.

84. Alicia A
Speed: 5½, HP: 10
Like Abby, Alicia releases spike balls every few seconds. However, she releases eight at a time (at 45° angles).

85. Ellie D
Speed: 5, HP: 10
Ellie shoots large magenta mines every few seconds. These mines create huge explosions - it's best to keep well away from these mines lest they detonate.

86. Laura B
Speed: 5, HP: N/A
Laura moves horizontally across the screen, moving left-to-right. Once she reaches the right edge of the level, she appears again at the left hand side of the level.

87. Jack W
Speed: 4, HP: N/A
Jack seems to wonder around aimlessly around the screen - upon exiting the screen one side, he appears the other side. However, in actuality, every now and again, he will switch the direction he is moving towards you, then continue moving in that direction until he decides to switch directions again. Each time he switches direction, it is towards you at that moment in time.

88. Jess J
Speed: 2¼, HP: N/A
If you shoot a bag at Jess, she will convert it into a blue bag. These bags move slower than a green bag, but they chase after you. They disintegrate a little while after they are created.

89. Jamie C
Speed: 5, HP: 6...
Jamie throws Charlie O's down onto you - acting much like a Lakitu in Super Mario Bros. And like a Lakitu, if you defeat him, he will persistently return...

90. Charlie O
Speed: 6, HP: 1
Charlie is an enemy released by Jamie C.

91. Shahnaz K
Speed: 8, HP: 4
Shahnaz throws glowing blue mines. These mines are thrown at a great speed, which move in your direction when released.

92. Fred 
Speed: 3½, HP: N/A
Fred shoots icy blue snowflakes (in random directions). If you get hit by one of these snowflakes, you will be frozen for a few seconds. You will still be vulnerable to attacks from enemies when frozen.

93. Giorgio
Speed: 1, HP: N/A
Giorgio will absorb any bags that he collides with - not just red bags, but green and blue bags too.

94. Oliver P
Speed: Up to 18, HP: 12
Oliver begins stationary. However, each time he is hit by a bag, he will get angrier and speed up. With enough bags, he becomes so angry he ultimately gets defeated.

95. Sophie F
Speed: 5, HP: 9
Sophie releases a number of glass balls. These glass balls require three hits to break - they can also harm you.

96. Nikki Z
Speed: 4, HP: N/A
Nikki shoots green snowflakes towards you. These snowflakes will impede your speed - for a short period of time you will only able to move at a snail's pace.

97. Louise
Speed: 6, HP: 10
Louise grows and shrinks and seems to move very erratically.

98. Seb
Speed: N/A, HP: 1
Like Abi, Seb teleports around the room every few seconds, with a semi-invisible phase and a visible phase. If you hit Seb with a bag in the semi-invisible phase, he will release a big pink mine.

99. James P
Speed: 11, HP: N/A
James acts a a thwomp (Ben H), except in the horizontal direction - he will try and squish you from the left or right.

100. Katy S
Speed: 5, HP: 6
Katy can only be hit from top.

101. Lucy S
Speed: 5, HP: 6
Lucy can only be hit from the bottom.

102. Peter D
Speed: 11, HP: 12
Peter moves at an incredibly fast speed. Be very wary if he is around. As soon as you enter the level he will pounce towards you. He will try again after a few seconds.

103. Peter R
Speed: 5, HP: N/A
Peter shoots magic spells (in random directions). If his magic hits a glass bubble, the bubble will be transformed into a random green enemy.

104. Will N
Speed: 6, HP: N/A
The opposite of Nikki - he shoots pink snowflakes towards you. These snowflakes will increase your speed temporarily. This is not a good thing, as it will make you harder to control. You will need to be careful as you will more easily bump into enemies, bombs or mines.

105. Amy S
Speed: 5, HP: 5
Amy acts just like Rob does - however she moves more slowly and takes more bags to be defeated. Every time she bumps into a wall, out comes a red mine.

106. Pippa D
Speed: 3, HP: 3
Pippa moves around the room, shooting random bombs (bombs which explode at a completely random time). She phases between semi-opaque and fully opaque. Bags can only hit her when she is fully opaque.

107. Emily H
Speed: 5, HP: 8
Emily releases a trail of mines as she moves (which explode after a short time).

There were some enemies that were fully programmed, but no levels were designed with them included.

Alex Jackson
Speed: Up to 13, HP: N/A
Alex would act just like Oliver P, except for the fact he would be completely invincible.

Alex G-T
Speed: 3.2, HP: N/A
Alex would act like a blob in Chip's Challenge. He would move one block (32*32), in either the north, east, south or west direction, every half second.

Bea O
Speed: 4, HP: 5
Bea would only be hittable in one direction. The direction would change constantly, meaning you'd have to time your bags correctly to defeat her. 

Catherine L
Speed: 0, HP: N/A
Catherine remains stationary, and shoots a rotating laser.

Drew G
Speed: 5, HP: 3
An enemy released by Georgina (see below).

Georgina A
Speed: 5, HP: 8
Georgina acts just like Jamie - flying left to right, releasing enemies. However, she takes more bags to defeat, and the enemies she releases (Drew) take more hits to be defeated.

Hannah M
Speed: 5, HP: N/A
Hannah releases a brown snowflake. If the snowflake hits you, your controls will be reversed temporarily - e.g. if you press the left key, you will move right instead. The effect wears off after a while.

Harriet How
Speed: 4, HP: N/A
Harriet chases after you if you are stationary. If you are in motion, she will stop moving.

Jack B
Speed: 0, HP: N/A
Jack remains in his spot, and shoots blue glowing rings at you at different speeds and directions.

James Fung
Speed: 3, HP: 11
James shoots lasers in your direction if you get too close. For example, if you are close to him to his left, he will shoot a laser towards you to the left.

Joel B
Speed: 0.5, HP: N/A
Joel shoots a laser beam in your direction, which wears off after a few seconds.

Keturah P
Speed: 0, HP: 12
Remaining stationary, Keturah cannons enemies at an extremely high speed.

Kirsty W
Speed: 8, HP: 12
Can't remember.

Nathaniel
Speed: up to 60, HP: N/A
An undefeatable version of Nathaniel (may become someone else).

Paul A
Speed: 5, HP: 9
Paul shoots green glass ball. If a bag hits these balls they will turn green and head towards you.

Sarah P
Speed: up to 0, HP: N/A
Like the rocket launchers in N, Sarah shoots a pen which acts as a homing missile, chasing towards you. It eventually loses steam, stops following you then crashes into a wall.

Suzy T
Speed: 2½, HP: 5
Suzy moves in a very erratic path, and phases between semi-opaque and opaque. She only takes hits if she is opaque. If she is semi-opaque, she turns the bags green and throws them back at you!

Tyla B
Speed: 5, HP: N/A
Tyla turns left after hitting a wall (much like a glider in Chip's Challenge). She can not be defeated using any kind of bags, but she can be defeated by directing her to a bomb.

Yen L
Speed: 2½, HP: N/A
Yen chases after you if you are in motion. If you are stationary, she will stop moving.

These enemies were on the drawing board. Ideas were assigned to them but they were never programmed.

Alicia V
Alicia shoots 4 bombs in random directions, if hit by a bag, they cause a humongous explosion.

Anna J
Anna would travel around the room. Any projectiles (bombs, mines etc.) she comes in contact with - she would throw them towards you.

Ben Y
Ben would shoot a horizontal laser at completely random times.

Connor C
Acts just like Laura B, only moving from top to bottom (then returning to the top of the screen).

Dan J
Dan would shoot yellow dynamite, which explodes (may be an obsolete enemy due to Ellie D, brought from Waz 1).

Edward H
Ed would create a random mine when hit with a bag.

Erene P
Erene acts like a chaingun drone in N - shooting projectiles in your direction, then recharging.

Esther P
Esther would act like a gauss turret in N - trying to lock onto you as a target and shooting a laser at you.

Kate R
Kate would act just like Sanford, except with all the controls reversed.

Joel C
Joel would act just like the little turrets in Planet Automaton (Ristar) - he would move across the screen, constantly shooting lasers (at -45°, 0° and 45°).

Josh K
Josh would act like a seeker drone in N - charging in your direction if he spots you (without any walls blocking the path).

Leah S
Leah would be invisible (very, very translucent), but would pop up and become opaque for a few seconds (she would be very hard to see).

Matt L
Matt would shoot a vertical laser at completely random times.

Michael D
Would act like Suraj, but releases mines randomly and can only be defeated in an opaque phase.

Michael O'G
He would create a random enemy out of thin air every few seconds.

Penny V
Another randomiser enemy.

Reece B
Reece would shoot a projectile towards you. The only way to defeat him would be to bounce the projectile right back at him.

Reuben M
Reuben would clone enemies (only red and weaker green enemies) if they come in contact with him.

Rose L
When bouncing off a wall, Rose would create a random enemy.

Rose N
Rose would block arrows (which would have eventually been programmed) - which could ruin the chances of an arrow destroying a block.

Savina S
Savina creates a shield that would be inpenetratable by bags. (Probably releases a circle of red glass balls every few seconds).

Shehnaz D
Shehnaz would create a new type of mine (which had not been decided yet).

Theo H
Theo would expand if hit with a bag.

Tom M
Tom would be another randomiser enemy, but more powerful enemies would be created.

Tom R
Cycles through all the projectiles that Waz would have faced (would only be introduced in the last world).

Wendy P
Wendy would come in pairs, passing a spike ball between them.

These people have not been assigned an enemy.

  1. Alex H-F
  2. Alice R
  3. Alice W
  4. Allie D C
  5. Andreas D
  6. Anthony H
  7. Becky E
  8. Bethan R
  9. Catherine R
  10. Charlotte W
  11. Cindy T
  12. Clare O'H
  13. Eamonn B
  14. Elinor B
  15. Emily B
  16. Emma H
  17. Eva H
  18. Gemma B
  19. George L
  20. Grace C
  21. Harriet Ha
  22. Issac W
  23. Jack A
  24. Jake S
  25. James McC
  26. Jasmine P
  27. Jessica J
  28. Joleigh D
  29. Jonny W
  30. Josh C
  31. Laura P
  32. Lilly D
  33. Livvy M
  34. Nick G
  35. Nina L
  36. Rachel T
  37. Rory McE
  38. Rosie T
  39. Rosie W
  40. Roz H
  41. Sophie H
  42. Tilly H
  43. Toby M
  44. Tom B
  45. Zoe P

I used to make games, you know. It was a hobby of mine when I actually had some time on my hands. Using the power of a certainly absolutely fantastic software package: Mark Overmars' "Game Maker", which made Game Making rather easy and allowed people to make half-way decent games without having to learn programming, I took advantage of such software. Introduced to this software through the Metanet forums, where there was a section on custom games, I tried my hand at things and developed, if you can call it that, my skills using the software up until about age 17. Here's some of the shit I've made, an overview and how the game came about.

The numbering of these games does not indicate the order in which they were made, for the most part.
Amy's Last Stand (Deluxe)
Completion Progress: 103/120 (412/480), 86%

As a child, I had many laptops in my time, usually cast-offs my dad gave to me (of course I was very grateful to have them, don't get me wrong.) My first laptop was an annoying thing which had to be connected to mains power, if the connection was lost the computer would promptly turn off. A lot of annoyance and lost work came from accidentally removing the cord connection. I didn't make any games from this one, this was before I started making games and during the time I was obsessed with Chip's Challenge.

I then received a laptop during my first year of secondary school, once again mostly used to make Chip's Challenge Levels. I made a lot of levels during that period of time. If you're wondering... I am 'Jacques', the guy who made an almost complete 999-level set, perhaps one of the most famous custom level sets within the Chip's Challenge community, obviously not for being a good level-set! My dad then decided he was selling it to a customer, and me being attached to it, I cried my eyes out. Bleh.

The next laptop accommodated most of my game making. It was a heavy thing but a very good machine. I made a lot of games during the time I had it (I had it for about a year and a half). Sadly, it had a tendency of blowing the AC adapters, so there were periods of three or four months where I couldn't use it, which was insanely annoying. The demise of this laptop was all my fault, my mum's annoying internet connection wasn't working and I took it out on the computer, a bit too much. Sadly a lot of games were lost, but see some of the later games about the 'Game Restoration Project'. Some games in this project are pretty much fully rebuilt (and more) from scratch, while some just haven't been focused on.

My next laptop was much smaller but a lot more agile. A good number of games were made on this one, and all seemed to be well, until it suddenly decided it didn't want to work any more. It just wasn't fair. Thankfully I had to good sense to back up my stuff this time, so most of them fully survive!

The next laptop was identical and lasted a very long time, but it slowly aged and was consistently painfully slow until it was virtually unusable. It was a good machine, no doubt, but it just was an old thing. It served me well. I've backed up all my files and I only have one laptop to go!

This laptop I'm writing on right now has had its fair deals of problems, it's reluctant to start sometimes and it gets on my nerves. Sometimes, it's absolutely amazing. Sadly, I got this laptop when I started university and this means less time to actually make games. Sad times. Who the fuck wants to be an adult anyway?

Well, Amy's Last Stand. Sometimes I went round my neighbours house. Family friends of ours. Usually for tutoring to earn a bit of money. I sometimes stayed over and happily made some games and taught them about Game Maker and how they can use it. This game was made on the laptop which aged and subsequently retired, as a remake of a game that was lost with a previous laptop. Pretty much a much more difficult upgrade - features were much improved and levels were much harder. This was a remake of game #4 - Luke's Grampa Rescue. With Sonic characters. However,

Enemies
1. EdoI - The weakest enemy in the game. One shot and he will be defeated.
2. Justin Bieber - Slightly faster than EdoI, one shot will get rid of him. Love his music though.
3. Angry - This guy will throw dangerous radioactive bananas once in a while.
4. Crazy Girl - An undefeatable enemy, this girl will start off sane, but after a while she'll go insane and move like crazy. She cannot hurt you; if you touch her she will simply say "Cool". More of a distraction than an enemy, but still quite dangerous in harder levels.
5. Lady Gaga - She will chase you, but you probably won't notice her, as she will be defeated in one hit.
6. Raceman - Undefeatable, he will race to the exit, blocking it. However, you can still get to it if you're lucky.
7. Camera - A very scary enemy, every two seconds her magic camera will teleport her somewhere different. If you're unlucky, she will teleport onto you. You cannot defeat her, unless you use golden stars.
8. Rex - Slightly tougher than the earlier enemies, two hits are needed to defeat him.
9. Monopoler - Every time he touches a wall, a Justin Bieber will be created. Larger versions of the monopoler exist, and these will create smaller Monopolers each time they touch a wall.
10. Jay-Z - He will shoot dangerous bombs once in a while.
11. Emily - Everytime she touches a wall, she will create eight basketballs in a circle which will hurt you on impact.
12. Shadow - A very tough enemy, he takes ten hits to defeat. He will create an enemy once too, so watch out.
13. Gordon Brown - He will release red £5 notes, which will remove 500 points off your score. However if you shoot the £5 note it will turn green, and will add 500 points to your score.
14. EdoI Factory - He will consistently produce EdoIs.
15. Confused - Confused indeed, he has gotten his xs and ys mixed up. Presume that your position is defined as (x,y). Confused will chase after (y,x).
16. Floater - He will vibrate around his centre point. One shot will defeat him.
17. Nick Jonas - He will copy your every move, and is sometimes needed to break "Nick Jonas Walls". However if you need him, don't be hasty and shoot, since only one shot will defeat him!
18. Gabes - Invincible to all harm, but cannot harm you. Every once in a while he will shoot an orb which will chase you. This orb can be defeated.
19. Chip - A very dangerous enemy, he will release green bombs which will chase after you at great speed. He takes 8 hits to defeat, so make sure you defeat him fast!
20. Miney - He can detonate dangerous mines for you, clearing paths. You must be careful not to defeat him too early.
21. Lakitu - Does what it says on the tin. He will release weird people from above, down below. He will also come back if you defeat him.
22. Novak Djokovic - This enemy is quite dangerous, every time he touches a wall he will convert it into a mine. Not seen in the main game; he will change normal water into Mega Mack.
23. Weird Person - Weak enemies released by Lakitu.
24. Koopa - Be careful when shooting around him. He will convert your shots into koopa balls, which will home in on your direction.
25. Homer - A very tough enemy, he takes 25 hits to be defeated. His weight + the catfish will send him down when you are close.
26. Greg the Ghost - This rather odd enemy travels in a circle. Your shots pass right through him, but he can harm you!
27. Magnifier - A very evil enemy, any enemy listed above who touches him will be affected. The magnifier will clone the enemy 20-fold (if there are more than 20 copies of the enemy, he will stop though...)
28. Cheryl Cole - A rather pointless enemy, she can make herself smaller... but she's useless! Gotta love her though. Naff enemy though.
29. Wayne Rooney - Similar to Emily, he will release four footballs. To make up for Emily's 8 basketballs, he takes three hits!
30. Jungle Sparki - An incessantly annoying enemy, this guy bounces consistently and takes 11 shots to kill.
31. Tedd - The leader of the laser clan (the three enemies below make part of this clan as well), he will shoot lasers towards the right.
32. Fungus - He will shoot lasers towards the top.
33. Chiara - She will shoot lasers towards the left.
34. Quiet - He will shoot lasers towards the bottom.
35. David - He will shoot 1ps out of his Deal or No Deal box!
36. Mineford - Similar to Novak Djokovic, only much more annoying. Instead of converting walls to mines, every time he touches a wall, he will create a mine. He travels very quickly too, and in areas with a lot of walls, he can only create so many mines!
37. Atomic Donald - He will shoot powerful atoms towards the right. If a weak enemy gets hit, he will be transformed into a stronger enemy. For example, Rex is transformed into Novak Djokovic.
38. Kittybo - Similar to Lakitu, though he shoots kittens instead of weird persons.
39. Kitten - A cat which takes 5 hits to defeat.
40. Sak the Kitten - A very irritating enemy, he can only be defeated when he isn't spinning. This cat will shoot blue bombs... and you can never tell when they explode!
41. Big Fuzzy Kitten - The lord of the cats. Stationary, he takes 75 hits, and regularly produces Saks and Kittens.
42. Lava Sparki - Jungle Sparki, but undefeatable.
43. Fogron Jaime - A much stronger version of Emily, he takes 18 hits to defeat, and releases 16 basketballs, which will explode!
44. Cheese Girl - She releases timed bombs, and varies in strength. Some may take 1 hit to defeat, some may take 20!
45. Angry Kitty - He will produce a small range of enemies as he travels.
46. Pest - He travels in a small circle, and is a small target who takes 5 hits.
47. Nickly - He starts off not moving, but each time you shoot, he will get angrier and crazier (similar to the crazy girl). Either he is defeated, or is crazy enough to leave the screen.
48. Mason - He will shoot strawberries, if you manage to shoot one of these strawberries, 10 bananas will come out!
49. Clown - He will chase after you and takes many hits to defeat. Keep safe.
50. Turbo Lakiup - He will shoot so many weird people from below, at 7.5 times the rate of a normal Lakitu!
51. Invisible - Pretty strange. He will turn visible after a while, but he'd be defeated by the time he can turn visible... He leaves an outline of himself.
52. Wrapper - A rather annoying enemy, especially if travelling diagonally, if he leaves the screen he'll come back on the other side.
53. GeoGorj - A rather weak enemy in this stage in the game, he will home in on you every time he touches a wall.
54. Skybear - This very fast enemy will lunge at you when he is created, and takes quite a lot of hits.
55. Winnie The Pooh - This is where all the Skybears come from. He will create skybears once in a while.
56. Koopa Volcano Trash - These destructive lava balls can destroy Nick Jonas Walls.
57. Big Emily - The miniboss that must be defeated before facing King Koopa, she takes 80 hits in order to find the exit.
58. Francois - He will shoot pizzas at you, but you can send them back at him with a well timed shot. A negative pizza will defeat him!
59. The Chef - He is bigger than the average Francois, and 10 pizzas must be thrown back at him to defeat him.
60. Waz - Waz are weak enemies which control Wazwalls. Once all the Waz have been defeated, the Wazwalls will disintegrate.
61. Yellow Kitten - They will create Waz and red coins, which will take you longer to break 10 walls and Wazwalls.
62. Phanto - An undefeatable enemy, he will try and catch you, changing direction once in a while.
63. Magic Montrose - He can only be defeated by a chain chomp; any shot he takes will be converted into a kitten!
64. Magician - He can shoot magic blasts, that can break magic walls, releasing various strong enemies! He can also turn you into a frog!!
65. Lisa Simpson - She will follow an odd path.
66. Jean-Joseph - He will cycle through all the projectiles you must avoid. He is undefeatable, and just plain tricky!
67. Milhouse - He will shoot pineapples at you.
68. Nick Sharki - And this guy will shoot burgers. Both are dangerous.
69. Otto - Gabes, but at a much higher frequency. He will create a line of orbs if you let him, so keep on shooting.
70. Bomberex - He will shoot pink bombs which produce gigantic explosions! Be sure to not be near those dangerous pink bombs!
71. Winnie - She will sometimes throw projectiles in your direction, so watch your step.
72. Vindaloon - Slow as a tortoise, he has eaten one too many vindaloons and can now breathe fire. This fire will make walls red hot, and these walls should be avoided, or they will burn you.
73. TigaKnuckles - The source of all Robotnik's evil clones! His power is almost used up and he will self-implode any minute now.
74. Tachia - Fogron Jaime, much more powerful. He will shoot 32 basketballs... and takes 32 hits to defeat!
75. SuperNovak - A very dangerous enemy to be around, he will convert water into dangerous green chemicals. He will turn any wall he makes contact with into moving green mines... and can summon lesser normal Novaks as well!

Amy's Last Stand
Progress: 88/120 (352/480), 73%
Pretty much an older version of ''Amy's Last Stand Deluxe''. This version is not as complete: The music is different, the multiplayer mode is flawed and the levels haven't been completed yet.

Enemies
Same enemies as in game #1: only up to #64.

Amy's Last Stand for Beginners
Progress: 90/120, 75%
A 1-player only version of Amy's Last Stand. You play as a tortoise. All the enemies are slower and take less hits to defeat. It's pretty easy, but the original was mad hard!

Enemies
Same as #2.

Luke's Grandpa Rescue
Progress: 23/49 (69/147), 47%
This game was made in 2009 by me and the cool guys from no. 6. The original game is lost forever, but the game was easy to restore and is partly restored. The original game went up to level 42, and didn't have a 2-player or 3-player mode, like this game does.

Enemies
1. EdoI - The same as in Amy's Last Stand. Everyone's favourite alien, as weak as ever.
2. Emily - Unlike in Amy's Last Stand, she won't shoot basketballs. She serves as Justin Bieber in this game.
3. Crazy Girl - Exactly the same as in Amy's Last Stand.
4. Roseman - This guy will shoot dangerous roses once in a while. Similar to Angry from Amy's Last Stand.
5. Camera - Exactly the same as in Amy's Last Stand, in all her terrifying glory.
6. EdoI Factory - Exactly the same as in Amy's Last Stand. However, as EdoIs will destroy your projectiles when he is defeated, the factory is a little harder to defeat in this game.
7. Monopoler - Yeah.
8. Dory - This forgetful fish will swim from the left to the right, and again, and again. Just keep swimming, just keep swimming...
9. Confused - You know.
10. Shark - Just like Lady Gaga from Amy's Last Stand.
11. Raceman - But look, you know.
12. Snowgirl - An enemy not scene in Amy's Last Stand, in appearance and in behaviour, she will shoot snowballs at you. If you touch the snowball, the game will freeze for a second.

MoonyMoonyMoons
Progress: 21/100, 21%
Probably inspired by the MoonyMoonyMoons hysteria in SMWCentral, this game is about collecting a shitton of Moons. But the moons don't give you 3 lives each, you have to collect every moon in a level to complete it.

Enemies
1. Marty Mole - The weakest enemy in the game.
2. Shyguy - Another weakling.
3. Turtle - These freaky turtles will fly quite fast, so you'll need to jump to freeze or burn them.
4. Nipper - Pretty much indestructible, and these fuckers will eat up all your health!
5. Taptap - He cannot be jumped on, but can still be frozen and burnt normally.
6. Heaphoulf - Burning him will give a +10 health mushroom, so make sure you burn him!
7. Hamster - These fat hamsters will stop and shoot bullets when it feels like it.
8. Morton Mole - These huge moles cannot be burnt, frozen or stomped (but they can be killed by arrows.) They will move in the opposite direction when a blue P-switch is pressed.
9. Chainsaw - There are two varieties, a blunter blue saw (which still hurts!) and a very sharp purple variety (which will kill on impact!)
10. Fuzzy - These enemies will travel in a circle. Unlike in Super Mario World, they can be stomped, burnt and frozen.
11. Lil Romeo - He will produce pink saws. Kill him and a secret will appear.
12. Kitten - They will shoot flames which destroy walls.
13. Fire Guy - They can only be frozen.
14. Ice Guy - They can only be burnt... or melted.
15. Buzzy Beetle - These will cling onto walls. They cannot be frozen or burnt, due to their protective shells.
16. Hammer Brother - These guys will shoot hammers. They can only be frozen or stomped.
17. Puffy Fish - Watch out. They will kill on impact! Freeze or burn them as soon as you can!
18. Maggot - They can be stomped straight away, but if you want to freeze or burn them, they will take two iceballs or two fireballs.
19. Pidgit - These birds will continuously fly
20. Little Ghost - Boo.
21. Big Ghost - Big Boo!
22. Green Fish - A fish that can be stomped.
23. Chuck - Like Emily from Amy's Last stand, they will shoot 8 basketballs in a circle...

Lemmy Koopa Adventure (World 1)
Progress: 3/8, 38%
This game hasn't been touched for a long time. The half-way tower has only just been started and a lot of inspiration is needed to make rather long levels.

Enemies
1. Shadow - He walks on his plaform. No chaos control here!
2. Goomba - Every one of these games needs a goomba.
3. Piranha - Well... these fishies jump up and down and up and down, trying to eat you.
4. Wasp - These guys shoot projectiles at you. Not nice.
5. Paragoomba - Goombas, with wings. If you stomp them they lose their wings and drop to the ground.
6. Tashrooba - You can't stomp them, because they wear a spike on their head! Just slide into them.
7. Piranha's Cousin - These fish just swim on the surface.
8. Angry Goomba - These are red, immune to fire and take three stomps (or one slide) to defeat.
9. Thwomp - They try to SMASH YA!
10. Bullet Barry - They shoot out of cannons, but touch them and they die. Haha.
11. Mole - These moles try to follow you.
12. Slug - You can tell how strong they are by looking at their shoes. Red is weakest, Yellow is slightly stronger, Green is even stronger, and Blue is the strongest.
13. Crocobot - One hit will break these bots.
14. Mardy Fish - These fish can only be killed with a fireball, since you can't stomp in water.

Cats vs Dogs
Progress: 2/100, 2%
This game has little changed since it was first made (in about 10 minutes). This game was made to show my friend Loic how easy it was to make a little mini-game in Game Maker. It is unlikely that I will ever do anything to this game again.

Enemies
1. Chihuahua - Meh. These just wonder around, I guess.
2. German Shepherd Puppy - They seem to be faster than the chihuahua puppies.

Algebra Disaster
Progress: 9/80, 11%
This short little minigame should have more levels in it once I get some inspiration. I made this little game before starting sixth-form.

Enemies
1. x - moves horizontally.
2. y - moves vertically.
3. a - this constant just bounces around.
4. b - this constant moves horizontally, but just flies in the air, instead of meeting the ground. Seems more logical for that to be an x.
5. c - this constant moves in a circle.
6. Integration Sign - it will sort of integrate any power of x, y, or z, by raising the power, but not dividing it by whatever you divide it by. It won't affect constants, though. It should.
7. Definite Intergral - these shoot integrating lasers.
8. z - these move on what I think is the z-axis.
9. dy/dx - this will differentiate any function of x! except x.
10. f(x) - stomping it gives a plethora of powers of x.

Waz Game 2 (Part 1)
Progress: 162/162, 100%
Waz Game II came about when my old laptop, with all my old games, broke down. The original Waz Game wasn't found yet, so I decided to make a sequel. When the original Waz Game .exe was found, I still continued with this game (due to not finding the original .gmk file). When I found the decompiler, I could now edit the original Waz Game. This part is fully complete, and Waz Game 2 (Part 2) is being made.

Enemies
1. Illya - He's back, and as helpless as ever. Same as in Waz 1.
2. George W - Skipping Charlie out this time (he'll come later), he's the same George W we know and love from Waz 1.
3. Luke - He moves diagonally, and does not heckle Dr. Davison after you get hit.
4. Stephen - Reprising his moves from Waz 1, watch out for his deadly blue mine!
5. Suraj - I think the path he takes in this game is evern wackier than in Waz 1!
6. Rob - Unfortunately, he's back, ready to create a lot of red mines.
7. Oisin - Oisin takes two hits to defeat. He is changed from the original game, King Jacques has made someone else take his duties.
8. Josh - He is also defeated with 2 bags.
9. Gabriel - He's back, and eating whatever he's eating, and releasing his classic blue orbs.
10. Wilym - You thought he wouldn't be back due to his absence from World 1... but he's back to chase you at a tortoise's speed. Also, Braves suck! Go Cards!
11. Dennis - This fellow is unchanged from the original game, apart from the enemies he releases. He now releases an Illya, a George, a Stephen... and a Luke!
12. Orb - They chase you as they did in Waz 1.
13. Giulia - She indeed hath returned... push her out of the screen with bags!
14. Nikki - She wasn't programmed right in this world, but she finally masters her attack in part 2.
15. Hayley - Hayley and Paige have been flip-flopped in this game. They still have their boingy horses to jump at you, but the mine throwing duty has gone to Paige.
16. Sarah - Exactly as in Waz 1, but this time, instead of missiles... she shoots wacky pens.
17. Alex - Watch out for the green-blue mines he shoots at you, they will chase you until they explode... or hit you!
18. Charlie - He has learned a new attack... he surrounds himself with a single fire orb which orbits him...
19. Miguel - A newcomer to the Waz series, he creates an orb snake using Gabriel's orbs.
20. GeoGeorge - He jumps at you until he hits a wall, then he continues to jump at you.
21. SuperWil - Here he comes... avoid shooting bags when he's around, because he will convert them into evil bags!
22. Ben - He will smash you.
23. Dadswell - A newcomer recruited by King Jacques, Chavswell, I mean... Dadswell will happen to destroy any mines that he runs into. Hang on, he's making it easier for Waz. King Jacques won't be happy.
24. Nick - He will squish you, but he is extremely buggy and has magical powers. If you die unexplainably, he may be responsible.
25. James - His power of laser shooting remains from Waz 1.
26. Greg - Another newcomer, he just travels in a circle. He is undefeatable and will kill you if you run into him.
27. Helmy (Rose) - A newcomer, her protective gear means that she needs to be hit by 5 Waz bags to be defeated.
28. Jacob - Yes. He's back, and as annoying as ever.
29. Pearce - If you were wondering where he went off too, he has now become an elite fighting enemy. He will shoot lots of stuff at you, and walks about randomly... and cannot be defeated!
30. Charlotte T - The upgraded Giulia has returned to fight again.
31. Paige - See Hayley - she now shoots purple mies.
32. Anand - This odd enemy has returned, and shoots blue orbs at you!
33. Xanthe - A newcomer, each time she hits a wall she increases her speed. She may go nuts if you're not quick about things!
34. Abi - Sort of a newcomer, based on Ben H who would teleport everywhere, except that she doesn't shoot dynamite if you hit her at the wrong time.
35. Rhianna - She is confused. Uh... x=y, y=x.
36. Luca - This guy shoots lasers in opposite the direction to James. The duo of Luca and James can be deadly!
37. Oli - This newcomer has taken the place of the Gabriel Robots of Waz 1. Defeat them all to remove the Oliwalls that block the path to the exit.
38. Theo - A newcomer. Remember Oisin? Theo has mastered Oisin's original tricks of the trade and has improved on them. He requires more bags to defeat and will shoot a random mine.
39. Abby - Another newcomer... watch out for the four spiked balls she shoots regularly!
40. Sanford - An unremembed enemy from Waz 1 (He was one of the first enemies introduced, and never really appeared again), he now takes Adam's place and copies your moves. You can use this to your advantage!

Anand Worm
Progress: 1 level made.
Originally Margaux the Maggot, the game was revamped, changing the maggot into an earthworm, with a ridiculous story where Abby turns Anand into a worm. Probably will be nothing more than a concept game, but who knows. Watch this space.

Enemies
1. Ben's Shoes
2. Donald's Shoes
3. Jacques' Shoes
4. Patrick's Shoes
5. Peter's Shoes

Sonic in Redesign Trouble
Progress: 4/40, 10%
Progress: A game not dissimilar to Sonic's Tweets (#26), but closer to the original game than Sonic's Tweets. This still has the coloured blocks (as in MoonyMoonyMoons), but it features the spin dash and an odd ring-loss system. Made at a time where I was Sonic obsessed. The original design is the best design, but the green-eyed version is pretty cool too.

Enemies
1. Standing Sonic - The just stand there... waiting to be killed.
2. Piranha - I'm pretty sure you know what this enemy is going to be...
3. Rex - These dinosaurs will shoot fireballs at you.
4. Bee - These bees will just fly around... minding their own business.
5. Wasp - But look... you know.
6. Triceratops - They will just move along.
7. Fishy - Yawn...
8. Scratch - He will mock you. Just stomp him thrice.
9. Shadow - Shadow will use chaos control every two seconds. If you manage to stomp him you will win an extra life.
10. Crawl - He will bounce you away.
11. Bouncing Sonic - He enjoys springs.
12. Super Sonic - A stomp will power him down to a regular Sonic.
13. Balancing Sonic - He stands too close to the edge.
14. Crab - He will shoot projectiles out of his pincers.

Goomba-Go-Squish!
Progress: 2/50, 4%
This game hasn't been touched since it was first made in Christmas 2010. Not much work will be done to it, and like #10, it will probably remain a concept game. Inspired by the fact that SMW Goombas look like hamsters.

Enemies
1. Hamster - A normal hamster, which comes in different sizes.
2. Fire Hamster - They will breathe fire.
3. Blue Hamster - The blue is a protective shield which lasts a stomp.

Marsupilami
Progress: 227/605, 38%
Perhaps a bit too many levels planned for this game, this game was made in Sierra Leone holidays. Another game, similar to this game, but older, was made but is lost forever. The engine is exactly the same as this game, so not much was missed.

Enemies
1. Backalive - Absolutely pathetic enemy. Yeah, he packs some sort of weird gun, but one shot will destroy him, and his stupid gun.
2. Gatogordo - The local jaguars. A mine will scare them away.
3. Malabar - A quickfooted construction worker which takes one hit to defeat.
4. Shootist - Like Backalive, he packs a gun. He actually uses it though, to shoot moving mines towards the north-east.
5. Karate Kid - Very fast, but he's not actually that good.
6. Bobo’s Worst Nightmare - Killable by Bibi and Bibu, but Bobo cannot kill him, and the nightmare will strike.
7. Fly - They are easily destryoed. They can be killed by being touched.
8. Backalive and Cousin - These nasties can only be killed by Bibu.
9. Star - They are killed by being stomped.
10. DuGoudron - These enemies can hurt you quite a lot.
11. Filmer - These are rather persnickety.
12. Chaser - These enemies will chase you and can only be killed by Bibi.
13. Puppy - N!
14. Laser Octagon - These brutes will shoot lasers
15. Controlled Blue Octagon - These move in a circle. They can kill instantly!
16. Fatman Scoop - These fat enemies will create Malabars each time they touch a wall.
17. Circus Man - These will capture you and you will have to restart the level. He wants you for his circus, obviously.
18. Bob First - Bob First is very evil, but can be killed easily.
19. Thwumps - They will try and squish you with their zapping side. Downwards.
20. Gunner Octagon - These dangerous are most dangerous to Bobo. They will shoot so many projectiles at you, so watch out.
21. Rocket Launcher - These rocket launchers aren't as dangerous as they were in N. At all. They will shoot rockets, but they can be killed anyway, and they don't really damage you as much as they should.
22. Uncontrolled Blue Octagon - These octagons have lost their antennae and move in odd paths. Unpredictable, and a lot more dangerous than controlled zap drone.
23. Truncated Shooter Trainer - These enemies will create filmers when they hit a wall.
24. Mario - It's a him, Mario.
25. Gunner Drone - These will shoot dangerous rectangles at you, so watch out.
26. Nearly Harmless Drone - They are nearly harmless, but they eat up your health so very slowly...
27. Shark - These sharks are dangerous. And they're not always underwater.
28. Dr Robotnik - One shot will splat him!
29. Sonic - These enemies are nasty. If you hit them they will bounce you away, and they attack nastily.
30. Star Creator - These enemies create stars.
31. The Joker - The Joker, when shot, will reveal the real enemy... four hiding shootists!
32. Theo - I don't actually know what he's actually _supposed_ to do...
33. Badly Parented Baby - These evil babies pack guns and can create jokers... so watch out, and teach them a lesson.
34. Helmut Ersatzausweiss Von Lilimarlehn - George makes it in Marsupilami.
35. Trucidator - These enemies will shoot a circle of bullets around them. They take three hits to defeat!
36. Takatruke (Marcel) - These enemies are full of bouncy fat. You can only bounce off them. Only a zain shield will kill them.
37. Chahutian Girl - This girl just can't keep still! A few shots will make her still alright...
38. Bonekule - He will shoot very colourful lasers at you.
39. Big Bomb - Run away!!!!!!
40. Mega Jaguar - The king of the jaguars.
41. Mouseling - These mice will eventually split into nine.

Josh's Shoot Out 2
Progress: 79/200, 40%
After Game Maker was bugging when making Josh's Shoot Out 1 (which was based on the Game Maker Platformer engine, JSO1 was my first platformer.) I decided to make a new version, with an engine made by me, and it was to have more weapons, more enemies and look more attractive. This game, like with the Waz Game, was retrieved from its original .EXE file, it was saved onto another computer along with Marsupilami, and the first two parts of the Waz Game. The original version had cutesy MIDI Mario music, so it was swiftly changed as soon as I decompiled the .EXE. The engine has been reprogrammed slightly, and the game is being refurbished.

Enemies
1. Goomba - A stomp or a bullet will defeat these mushrooms.
2. Bullet Bill - Unbeatable by bullets, but can be stomped.
3. Green Koopa Troopa - Pretty much the same as a goomba. Their shells cannot be used.
4. Buzzy Beetle - A lot of these enemies in the game are extremely similar, just with varying speed.
5. Caterpie - These ugly yellow caterpillars do not get angry if you stomp them. They're simply stomped. What these fuckers deserve. I hate wigglers and the fact you can't kill them in SMW.
6. Small Mario - A goomba in a Mario suit.
7. Hammer Brother (Arab Bear) - Sorry for that name... :D They throw hammers. Simples.
8. Phanto - These masks will chase you, but you can stomp them before they do damage.
9. Green Koopa Paratroopa - These enemies were programmed horribly in 2008. They will bounce around hysterically, and when stomped, will lose their wings and walk in the air.
10. Thwomp - Not an average thwomp, they will move up and down continuously. A grenade will break them up.
11. Banzai Bill - Don't worry. It's just a big bullet bill which is just as helpless.
12. Nipper - They will move left and right like stupid little eejits.
13. Fire Breathing Nipper - These can't be killed without a laser, and will shoot fire upwards.
14. Lakitu - These koopas on clouds will shoot spinies down to the holy grounds. You can shoot them when you get to their level of height.
15. Spiny - Due to their spikes, you can't stomp on them. Well, that's what you've got a gun for!
16. Big Mario - Stomping him once will down-power him to little Mario!
17. Freaky Fungus - This dimwitted fungus, from Maple Story (because Josh wanted some MapleStory enemies in the game), is easy to kill. Stomp it or shoot it.
18. Angry Sun - You can't defeat the sun, so flee as fast as you can! Touching it will burn you bad...
19. Red Koopa Paratroopa - More horribly programmed enemies! These bounce normally until they hit a wall, and they just go NUTS!
20. Hamster - These fat hamsters are as weak as goombas, so you can get rid of them real easy.
21. Nasty Dragon - This dragon takes a lot of hits to defeat, and will shoot very hot fireballs at you. He guards the oasis of Happy Girl.
22. Fat Goomba - A goomba that has eaten too much McDonalds.
23. Fat Green Koopa Troopa - A green koopa that has eaten too much Burger King.
24. Fat Buzzy Beetle - A beetle that has eaten too much KFC.
25. Fat Red Koopa Paratroopa - A red paratroopa that has eaten too much Subway, it's surprising that he can still fly.
26. Fat Green Koopa Paratroopa - A green paratroopa that has eaten too much Wasabi (Sushi and Bento.)
27. Venus Williams - These plants will shoot fireballs at you. Give them a shot in the head.
28. Solitary Snake - These snakes cannot be stomped; you can only kill them by shooting them.
29. Fat Hammer Brother - A hammer brother that has eaten too much Pizza Hut.
30. Flywalking Mario - A lot of shots are required to defeat this flywalker!
31. Jumping Green Goomba - If you press the jump button, this goomba will jump too. You need to time it right if you want to goomba to go where you want it to go!
32. Thwimp - These wimpy thwomps CAN be defeated; just stomp on them. Bullets won't do jacksausage to them, though.
33. Chargin' Chuck - 5 stomps will make this football (American, that is) player lose all his silly equipment (Rugby's cooler) and squash him into a paste.
34. Cheep-Cheep - These fish piss you off on underwater levels, you can't kill them without a gun!
35. New Goomba - A different kind of goomba which is affected by gravity.
36. New Paragoomba - A new goomba with wings.
37. Rex - Not Manurung, of course; the dinosaur, which requires two feet-struckings to squash it into a pancake.

Waz Game 1 (Part 1)
Progress: 162/162, 100%
Wow! A finished game? This game was made by the request of Josh Winter (the star of the Josh's Shoot Out Series). Most of his wishes in this game have come true... it features Waz, you must save the head... and Illya would be the first enemy. However, I couldn't find a Mrs. Compton picture, so one of his wishes didn't come true. However, a picture has been found (I'm such a stalker) and she is being incorporated in Waz Game 2.

Enemies
1. Illya - Perhaps the weakest enemy in the game, excepting the extremely slow Gabriel Robots. Only one bag is needed to defeat him.
2. Charlie - He's pretty much identical to Illya, though he moves twice as fast. However, Illya moves extremely slowly, so Charlie is still pretty slow.
3. George W - Faster than Charlie and Illya, he still only needs one bag for him to be defeated. However, the bag is destroyed once George is defeated.
4. Wilym - Slower than all the other enemies... however he will consistently try and chase you. He's slow as molasses... but cannot be defeated by bags.
5. Sanford - One of the barrage of enemies introduced in world 1, and rarely seen elsewhere, he's identical to Charlie except for the fact that he's twice as fast.
6. Pearce - He moves in odd angles, and cannot be defeated by bags. Try and avoid him.
7. Stephen - A more interesting enemy; he can still be defeated with one bag, but every once in a while he will shoot a blue mine, which cannot be destroyed. Touching the blue mine will destroy you.
8. Luke - Faster than the other enemies, he's yet again similar to Charlie... however if you get hit by an enemy he will... celebrate by dancing around the head. Odd.
9. Dan L - Similar to Stephen... though he shoots blue mines twice as often.
10. Suraj - A rather weird enemy that moves in a very strange path. One bag will defeat him.
11. Josh - Just another Charlie clone, though he is exceptionally fast. Go Liverpool.
12. Rob - A rather irritating enemy; everytime he hits a wall he will create a red mine. Obviously you don't want to touch it. He can be bagged in one hit, however he is extremely fast, and can creat havoc in smaller areas.
13. Gabriel - You cannot defeat him, but he cannot hurt you. The orbs he shoots can, and they will chase you... but these can be destroyed in one hit.
14. Eating Wilym - If you disturb him he will chase after you... angrily.
15. Anjali - When a yellow mine hits dynamite, Waz will explode. Anjali will throw the dynamite onto the mine.
16. Free Orb - They will chase after you. One bag will kill them.
17. Giulia - You cannot defeat her... but you can push her away with bags. Pushing her out of the screen will help.
18. Paige - An undefeatable enemy, she will lunge at you. Hitting a wall will knock her out, but once she becomes conscious again, she will lunge at you once again.
19. Hayley - Exactly the same as Paige, however every time she hits a wall she will create a Waz-sensitive mine.
20. Dennis - You cannot defeat him, and he cannot harm you. Once in a while he will create either an Illya, a Charlie, a George or a Stephen.
21. Jacob - A very irritating enemy, which will be responsible for at least half of your defeatings, he will chase around the room, flashing. He will stop flashing, stop moving and release two cyan mines (these mines will be thrown at you, and will explode when a wall is hit), then he will start flashing and move again. You can only defeat him when he's not flashing.
22. Stephen 'n' Beth - Hitting them with a bag will separate them into a Stephen and a Beth. You probably worked that out though...
23. Beth - Extremely fast, but just another Charlie clone.
24. Nathaniel - Similar to Dennis, he will randomly create a Luke, a Josh, a Giulia or a Sanford. He can hurt you, unlike Dennis.
25. Lisa - She will move towards the exit. She can be defeated by a bag, though.
26. Evil Wilym - Ouch... the evil form of Wilym, he will chase you (though he's much slower than a normal Wilym). However if you hit him with a bag, he will transform it into an evil green bag and send it into your direction. The bag is coated with fluoroantimonic acid. Watch out, and control your bag shooting when he's around.
27. Charlotte L - This funky enemy will blaze around the screen, shooting six blue mines once in a while. She cannot be defeated (but she cannot defeat you). Otherwise she would be impossible to pass.
28. Charlotte T - Similar to Giulia, the only way to 'defeat' her is to push her out of the way with bags. Unlike Giulia she will shoot two cyan mines at you. Watch out.
29. Ben W - When you come close he will try to smash you.
30. Nick - If you come close he will try to squish you... horizontally.
31. James Fitz - Be prudent around him. Every once in a while he will shoot a laser at you! Obviously, you should avoid it. He cannot be defeated, but he can't harm you.
32. Anand - There are four varieties of Anand, each shooting their own colour of orblets. They can be defeated with a bag, but they can't harm you.
33. Orblet - These will move horizontally and vertically, and can be defeated in one hit. These guys are created by Anand.
34. Gabriel Robot - The weakest enemy in the game, when a Gabriel Wall is blocking the exit, every single Gabriel Robot must be defeated in order to destroy the Gabriel Walls.
35. Oisin - He is translucent, so it may be harder to see him. When he becomes opaque he will shoot a cyan mine at you. Unlike Jacob, he can be defeated translucent or opaque.
36. Invincible Anand - He can shoot green orbs. He cannot be defeated.
37. Luca - He also shoots lasers, like Luca.
38. George P - He will chase you (in a different way to Wilym). He will lunge at you, and every time he touches a wall he will bounce and lunge at you again. He can be defeated in one bag.

Waz Game 1 (Part 2)
Progress: 162.162, 100%
But the saga doesn't finish there. Oh no. This game is planned to have 1000 levels, with me as the boss. 37 worlds of 27 levels, plus an extra hard level 1000, then off to destroy me. Nice.

Enemies
39. Liam - A truly difficult enemy, if you shoot a bag at him he will transform it into a Miniluke. He can only be defeated by a green bag (which can be made from a machine or an Evil Wilym.)
40. Miniluke - A smaller version of Luke. Unfortunately he doesn't celebrate at all when you get hit.
41. Arthur - He will try and chase you if you get close. He is very irritating, but can be defeated in one hit.
42. Atomic Annie - Not fully fleshed out in Part 2, she will shoot atoms which will transform normal enemies into super enemies. For example, in this part an atom can transform Wilym into Evil Wilym, and Evil Wilym into SuperWilym.
43. SuperWilym - Pretty much the same as Evil Wilym, however he is twice s fast.
44. Rhianna - She will try and steal the metronome meant for Josh. She can also create Oisins out of thin air.
45. SuperIllya - He is undefeatable, unless he's upside down after he shoots cyan mines.
46. Super Sanny G - Four hits will neutralise him.

Mallow Maze 3
Progress: 17/149, 11%
Inspired by Mallow Maze 2: Switch It Up, a game made by mtbottlepro, an infamous game on MFGG. Here's my own take on it. Hopefully it's more interesting. This game has the same awesome music as Mallow Maze 2. (I wonder what Mallow Maze 1 was like...)

Enemies
1. Red Cloud - Up and down they go.
2. Blue Cloud - These clouds move horizontally.
3. Green Cloud - These clouds go around in circles.
4. Yellow Cloud - They do too.

Tiffany Levels Showcase
Progress: 12 Levels Made.
Amy's Last Stand, with levels made by Tiffany and Michael. Some of them are pretty good, but some of them are awful...

Enemies
See #1.

Amy's Last Stand Level Pack 2
Progress: 5/100, 5%.
Extra levels for Amy's Last Stand. 1-player only. Not sure why I would do this before finishing the original, but oh well.

Enemies
See #1.

Pathetic Mario
Progress: 1/18, 5%
This game is going to be a parody of 'Super Mario Revived' by Sinterkaas on Newgrounds, a rather awful Mario Game on the net. This will probably ultimately have more levels than the original, but it hasn't been fleshed out yet.

Enemies
1. Goomba Hamster - Just stomp them, I guess.
2. Chargin' Chuck - As in Super Mario Revived, you cannot kill them.

Zupla Mario
Progress: 2 Levels Completed.
Made with the Hello SMB engine, this game will probably not change much for a long time. The last level is made by Koba.

Enemies
1. Goomba - Stomp and the job is done.
2. Red Koopa - These Koopas are buggy (I guess we can blame the engine for that) - So just do away with them.
3. Green Piranha Plant - These plants come out of their pipes when you're not too close.
4. Buzzy Beetle - These are just like Koopas, except that you can't kill them with fire.
5. Red Piranha Plant - These guys come out of their pipes unless you stand directly above the pipe.
6. Green Koopa - These koopas walk of ledges.
7. Blue Piranha Plant - These plants will come out of their pipes, even if you are on them, so watch out!

Duck Soup to Nuts
Progress: 22/144, 15%
This may be my best game yet, but it isn't perfect. (The engine is quite sticky and bouncy, and it should be fixed soon). There will be a level for each Daffy Duck cartoon made (There are 144, including the awful Daffy/Speedy cartoons), and after each year of releases, there will be a boss. For example after level 6 there will be a boss (since Level 6 is 'Daffy Duck in Hollywood, the last cartoon in 1938.)

Enemies
1. Green Tortoise - These tortoises walk of ledges.
2. Red Tortoise - These tortoises stay on their ledges. They are also immune to fire.
3. Hawkshead - These hawks will hide in crates, and can chase after you - it takes three stomps to kill them.
4. Freddy the Hedgehog - Just don't jump on him. You have dynamite, so blow him up! He walks of ledges too.
5. Flying Red Monkey - These monkeys just float in the air. They also have masks on.
6. Green Frog - These bouncy frogs are so annoying as they are really fast!
7. Blue Tortoise - Stomping this tortoise will get rid of their blue shell and they become naked tortoises. They are immune to ice.
8. Naked Tortoise - Helpless, but actually immune to ice. It's not the shell that was once protecting it, it's the tortoises themselves.
9. Yellow Tortoise - These tortoises will come towards you. They're a bit dumb, really.
10. Cobra - These snakes will shoot bullets periodically. Watch out, they can also break crates with their bullets...
11. Flying Blue Tortoise - Stomp them to get rid of their wings.
12. Red Frog - These frogs take two stomps to defeat, but can still be blown up, burnt or frozen in one shot.
13. Bouncing Green Tortoise - These tortoises cannot fly, so they just bounce at you. They can be tricky.
14. Chomper Plant - You cannot stomp them, so use other means to defeat them.
15. Red Flying Tortoise - These tortoises fly horizontally, stomping them will make them become red tortoises.
16. Chomp Shark - RUN!
17. Bombing Blue Flying Monkey - These monkes will throw dynamite directly down.
18. MiniChomp - This chain chomp will chase after you - Two stomps will defeat him.
19. Thwomping Yellow Tortoise - These tortoises will crash down onto you when you come close.
20. Superbombing Green Flying Monkey - This monkey shoots green superdynamite straight down... don't be under this monkey!
21. Kevin the Hedgehog - This hedgehog is a little wiser than his brother Freddy - He stays on ledges.
22. Cool Mouse With Sunglasses - These bastards will shoot dynamite, and are immune to explosions. You will need to stomp on them thrice to defeat them, once defeated, you will recieve a small prize.
23. Knife Brother - These fire-immune tortoises throw knives at you. Freezing them is usually the best way to defeat them.
24. Dynamite Chomper Plant - These plants regurgitate lit dynamite in the air, so watch out.
25. Monty Mole - If you come close to their burrows, they will burrow out and attack you!
26. Exploding Black Tortoise - Immune to everything but stomping, hammers and superballs, stomping them twice, hitting them with a hammer or a superball will make them stop and explode. Talk about kamikaze...
27. Puffed Puffy Fish - They're puffed! Don't stomp them; find other means to defeat them!
28. Yellow Frog - These frogs will take three stomps to defeat - so it's pretty much always better to burn or freeze them.
29. Mini Hawkshead - These baby hawks are much smaller than their adult self, so they only take one hit to defeat.
30. Windows - Stomping them will destroy them.
31. Blue Frog - A four hit frog.
32. Purple Frog - A whopping five-hit wonder. Don't bother stomping them, just fry or freeze!

Catty Cornered
Progress: 1 Level Made.
A concept game, featuring Sylvester and Tweety. Not much is going to come of this game, I'm sure. Sylvester and Tweety star in their own solo games.

Enemies
None.

Gabriel's Ecko Hunt Original Edition
Progress: 226/360, 63%
Once the Game Maker Decompiler will finish extracting its bloody includes, this game will have it's icon updated, and new levels will be made. This game came about when I tried to make a platformer engine (but failed miserably), leading to this really odd engine, which is used in a few other games here. This game also features embarrassing backgrounds (Illya is totally gangsta.) The background with me trying to be gangsta is AWESOME BRO.

Enemies
1. Small Kyle - Just run over it to squish it.
2. Small Bouncing Kyle - These guys will just move up and down. Run over him to squish him.
3. Butters - He is defeated by using a hammer. He's huge, and will block any Ecko logos you need to get.
4. Medium Kyle - A koopa shell will reduce it into a pathetic small kyle.
5. Big Kyle - Watch out for these guys - touching it will send you back to the previous level. A shell will reduce it to a medium Kyle.
6. Blue Mine - These mines will have to be neutralised using a yellow shell.
7. Gavin the Year 7 - Just hit him with all of your weapons and I guess he'll disappear.
8. Huge Kyle - This enemy is strange, and horribly programmed. A shell will make him turn grey, and a hammer will turn him into a pile of dust. You can't get rid of him unless you talk to a fuzzy or, as Blue Stephen, run into him.
9. Relentless - Illya's favourite drink, these walls will kill you and send you back to the previous level. Avoid them, or talk to fuzzy to remove them.
10. Chuck - hitting him with a shell will squish him. A squished chargin' chuck can still hurt you, so use a hammer to eradicate it completely.
11. Brown Goomba - These goombas run back and forth - use a shell to defeat them!
12. Red Goomba - Twice as fast as their brown counterparts.
13. Green Koopa - Hit it with... a green koopa shell... that should turn it into a beach koopa.
14. Green Beach Koopa - Run into it to squish it forevermore!
15. Koopas in a Car
16. Flying Bowser
17. Thwomp
18. Thwimp
19. Pokey
20. Frog
21. Waz Bag
22. Red Koopa
23. Red Beach Koopa
24. Yellow Koopa
25. Yellow Beach Koopa
26. Blue Koopa
27. Blue Beach Koopa
28. Super Koopa
29. Buzzy Beetle
30. Iggy
31. Brown Shroomie
32. Blue Shroomie
33. Grey Shroomie
34. Reznor
35. "I Hate Jacques"
36. Chain Chomp Unchained
37. Mean Thwomp
38. Mini Dino Rhino
39. Dino Rhino
40. Rex
41. Lakitu
42. Green Fish
43. Red Fish
44. Skele-Koopa
45. Relaxed Thwomp
46. Agitated Thwomp
47. Spiny Throwing Lakitu
48. Spiny
49. Yet Another Buzzy Bettle
50. Ugly Shy Guy
51. Standing Chuck
52. Monty Mole
53. Torpedo
54. Flying Koopa
55. Boss Bass
56. Tetraquaped Koopa
57. Red Tetraquaped Koopa
58. Hayfever Flower
59. Bird
60. Bird Without Its Wings

Stephen and the Koopa Balls
Progress: 1 Level Made
Yet another concept game, this game had dreams of being a Super Mario 64 esque game, but since a later version of the game's file corrupted... we're stuck with this, an uninspiring game.

Enemies
1. Flashing Orb
2. Piranha
3. Wasp

Sonic's Tweets
Progress: 9/30, 30%
Planned to be a 10-zone game, this game is pretty good, and a favourite too. Although #11 has an improved engine, this game is still fun, but new levels probably won't be made...

Enemies
1. Stego
2. Piranha
3. Wasp
4. Snail
5. Oliver Octopus
6. Red Dinosaur
7. Patabata
8. Swimming Fish
9. Crocobot
10. Ant
11. Mosqui
12. Totter Turtle
13. Glider
14. Dragonfly

Waz Game 2 (Part 2)
Progress: 83/162, 51%
Originally there were two versions of Waz Game 2, an early beta with only 36 levels for #9, and 'Unearthed Beta' for #27. Unearthed Beta is now known as Waz Game 2 Part 1, and is now #9. #27 is now Waz Game 2 Part 2.

Enemies
41. Jamie - These critters hide under blocks - they may unpleasantly surprise you if you choose the wrong block. Otherwise, they are pretty helpless.
42. Dan - He has really improved his defense and mine throwing skills - He takes more bags to be defeated and shoots mines at twice the rate he did in Waz 1.
43. Charlotte L - She has returned, as chaotic as ever! Watch out for those blue mines!
44. Evil Nikki - She wasn't programmed well enough in Waz 2 Part 1 - She was shy about attacking Waz. This Nikki shows no mercy and lunges at you periodically, and takes loads more bags to defeat.
45. Liam - He has returned from Waz 1 - and a green bag is what is needed to defeat him. He now shoots Davids instead of Minilukes, and they behave a bit differently.
46. David - He doesn't really know where to go... He moves, then stops, and he might change direction when he starts moving again...
47. Coolya - A really cool version of Illya. Pretty much from Waz 1 - He moves around, then turns upside down and shoots a line of mines at you. You can only defeat him when he is upside down.
48. Beth - Not as fast and stronger than she was in Waz 1 - She can also toggle walls with the toggle switch.
49. Sarah Cruz - You can defeat her and steal her catchers helmet to earn a bit of defense for yourself.
50. Yuri - Quick-footed and magically powered, she will move out of the screen, only to appear again on the other side!
51. Arthur - He's back, and more resistant to bags than before - he takes a few more hits to defeat.
52. 'Atomic' Annie - She also is back, and takes more bags to defeat. Her atoms are much more powerful and can transform enemies to different, more powerful people. However, there is good in her... she is the only one who holds the power to defeat the ultimate enemy Pearce - an atom will make him disappear!
53. Helena - She will constantly create Olis and diamonds - which is annoying in levels where there are Oli Walls and Diamond Walls.
54. Adam - Sanford has mastered his old method of Waz attacking... so Adam has learnt a new trade, and is now immune to bags. He... now shoots mines, but they move fast and move in awkward angles. He is immune to bags... red and green... but he can be defeated. But how?
55. Patrick - If he catches his eye on a Mrs. Compton Emblem, he will charge at it and destroy it. Otherwise, he's just an average enemy. Get him before he destroys the emblem!

Upcoming Enemies
Alan - Probably races to the exit, blocking it.
Ross - Probably does what Pearce did in Waz 1.
Nathaniel - He'll surely return, but will he do what he did in Waz 1?
Fiona - She's set to make an appearance at some point, but how will she attack Waz?
Anjali - She will probably have learnt a new skill set by the time she appears in Waz 2.
James Fung - He'll have the same move he did in Waz 1.
Eireni - Abby has a very similar attack move to Eireni... I think Eireni's going to up her game for Waz 2. 8 Shurkiens, anyone?
Rebecca - Her agenda is now to chase you - you can only push her away with bags, akin to Giulia and Charlotte T.
DanJohn - He will most certainly keep his attack move.
Donald - Slows down when Waz approches... He's learnt nothing.
Nadia - Same as in Waz 1?
Jim - Same as in Waz 1...
Ben H - An upgrade of Abi...
Tom M - The reverse of Donald?

Celebrity Amy's Last Stand
Progress: 101/120, 84%
Amy's Last Stand, but mostly with celebrities... *ahem*... famous and unknown people, including Justin Bieber and obscure baseball players.

Enemies
1. EdoI - The weakest enemy in the game. One shot and he will be defeated.
2. Justin Bieber - Slightly faster than EdoI, one shot will get rid of him. Love his music though.
3. Jared Milton - Singer of the smash hit "Super Super Cool", he will shoot bananas at you.
4. Crazy Girl - She seems to have been overwhelmed by the celebrities...
5. Lady Gaga - She will chase you, but you probably won't notice her, as she will be defeated in one hit.
6. Usain Bolt - Undefeatable, he will race to the exit, blocking it. However, you can still get to the if you're lucky.
7. Camera - A very scary enemy, every two seconds her magic camera will teleport her somewhere different. If you're unlucky, she will teleport onto you. You cannot defeat her, unless you use golden stars.
8. Harry Styles - Slightly tougher than the earlier enemies, two hits are needed to defeat him.
9. Monopoler - Every time he touches a wall, a Justin Bieber will be created. Larger versions of the monopoler exist, and these will create smaller Monopolers each time they touch a wall.
10. Jay-Z - He will shoot dangerous bombs once in a while.
11. Earl Kelly - I don't think he's related to Joe Kelly. Anyway... he looks utterly evil, and is pretty good at basketball. In fact, he can shoot 8 at a time in a circle. Pretty cool trick, huh?
12. Shadow - A very tough enemy, he takes ten hits to defeat. He will create an enemy once too, so watch out.
13. Gordon Brown - He will release red £5 notes, which will remove 500 points off your score. However if you shoot the £5 note it will turn green, and will add 500 points to your score.
14. EdoI Factory - He will consistently produce EdoIs.
15. Obama - Confused indeed, he has gotten his xs and ys mixed up. Presume that your position is defined as (x,y). Confused will chase after (y,x).
16. Rebecca Black- she will vibrate around her centre point. Probably wondering which seat she should take... One shot will defeat her.
17. Nick Jonas - He will copy your every move, and is sometimes needed to break "Nick Jonas Walls". However if you need him, don't be hasty and shoot, since only one shot will defeat him!
18. Finn Sharkey - Invincible to all harm, but cannot harm you. Every once in a while he will shoot an orb which will chase you. This orb can be defeated.
19. Simon Cowell - A very dangerous enemy, he will release green bombs which will chase after you at great speed. He takes 8 hits to defeat, so make sure you defeat him fast! The green bombs signify his arrogance.
20. 50 Cent - He can detonate dangerous mines for you, clearing paths. You must be careful not to defeat him too early. I guess he's immune to explosives and bullets.
21. Gok Wan - He just won't go away. He will also shoot fashion rejects at you...
22. Novak Djokovic - This enemy is quite dangerous, every time he touches a wall he will convert it into a mine. Not seen in the main game; he will change normal water into Mega Mack.
23. Fashion Reject - Weak enemies released by Gok Wan.
24. Tony Cruz a.k.a. Puppy - The unappreciated catcher of the cards. Fiercely jealous of Molina, he has joined Robotnik... his catcher's gear protects him from all harm, and anything shot at him will be converted into a KOOPA BALL... *ahem* fireball which will burn you into a crisp on contact!
25. Mario Balotelli - A very tough enemy, he takes 25 hits to be defeated. He will smack down on you when you are close.
26. Dizzee Rascal - This rather odd enemy travels in a circle - no wonder he's called the dizzee rascal... Your shots pass right through him, but he can harm you!
27. Magnifier - A very evil enemy, any enemy listed above who touches him will be affected. The magnifier will clone the enemy 20-fold (if there are more than 20 copies of the enemy, he will stop though...)
28. Cheryl Cole - A rather pointless enemy, she can make herself smaller... but she's useless! Gotta love her though. Naff enemy, it must be said.
29. Wayne Rooney - Similar to Emily, he will release four footballs. To make up for Emily's 8 basketballs, he takes three hits!
30. Jungle Sparki - An incessantly annoying enemy, this guy bounces consistently and takes 11 shots to kill.
31. Jedward - The leader of the laser clan (the three enemies below make part of this clan as well), he will shoot lasers towards the right.
32. Tsonga - He will shoot lasers towards the left.
33. Descalso - Second in command, he will shoot lasers towards the top. Part of club 33...
34. Sir Alan Sugar - He will shoot lasers towards the bottom.
35. David - He will shoot 1ps out of his Deal or No Deal box!
36. Ice Cube - Similar to Novak Djokovic, only much more annoying. Instead of converting walls to mines, every time he touches a wall, he will create a mine. He travels very quickly too, and in areas with a lot of walls, he can only create so many mines!
37. Atomic Donald - He will shoot powerful atoms towards the right. If a weak enemy gets hit, he will be transformed into a stronger enemy. For example, Rex is transformed into Novak Djokovic.
38. Kittybo - Similar to Lakitu, though he shoots kittens instead of weird persons.
39. Kitten - A cat which takes 5 hits to defeat.
40. Sak the Kitten - A very irritating enemy, he can only be defeated when he isn't spinning. This cat will shoot blue bombs... and you can never tell when they explode!
41. Big Fuzzy Kitten - The lord of the cats. Stationary, he takes 75 hits, and regularly produces Saks and Kittens.
42. Lava Sparki - Jungle Sparki, but undefeatable.
43. Kevin Durant - A much stronger version of Emily, he takes 18 hits to defeat, and releases 16 basketballs, which will explode! His KD shoes are pretty cool too.
44. Myleene Klass - She releases timed bombs, and varies in strength. Some may take 1 hit to defeat, some may take 20! She also looks like a mouse.
45. Angry Kitty - He will produce a small range of enemies as he travels.
46. Pest - He travels in a small circle, and is a small target who takes 5 hits.
47. Davina - She starts off stationary, but each time you shoot, she will get angrier and crazier (similar to the crazy girl). Either she is defeated, or is crazy enough to leave the screen.
48. Mason - He will shoot strawberries, if you manage to shoot one of these strawberries, 10 bananas will come out!
49. One Of The Williams Sisters - She will chase after you with her tennis racquet and takes many hits to defeat. Keep safe.
50. Gordon Ramsay - He will shoot so many weird people from below, at 7.5 times the rate of a normal Lakitu!
51. Cristiano Ronaldo - Pretty strange. He will turn visible after a while, but he'd be defeated by the time he can turn visible... He leaves an outline of himself.
52. Adele (Napkin Girl) - A rather annoying enemy, especially if travelling diagonally, if she leaves the screen he'll come back on the other side. She's wearing a napkin, apparently
53. Louis Walsh - A rather weak enemy in this stage in the game, he will home in on you every time he touches a wall.
54. Skybear - This very fast enemy will lunge at you when he is created, and takes quite a lot of hits.
55. Winnie The Pooh - This is where all the Skybears come from. He will create skybears once in a while.
56. Koopa Volcano Trash - These destructive lava balls can destroy Nick Jonas Walls.
57. Big Nerd - The miniboss that must be defeated before facing King Koopa, He takes 80 hits in order to find the exit.
58. Francois - He will shoot pizzas at you, but you can send them back at him with a well timed shot. A negative pizza will defeat him!
59. The Chef - He is bigger than the average Francois, and 10 pizzas must be thrown back at him to defeat him.
60. Poo At Pauls Kid - They are weak enemies which control Wazwalls. Once all them have been defeated, the Wazwalls will disintegrate.
61. Yellow Kitten - They will create Waz and red coins, which will take you longer to break 10 walls and Wazwalls.
62. Phanto - An undefeatable enemy, he will try and catch you, changing direction once in a while.
63. Shirle Phelps-Roper - Pure Evil.
64. Magician - He can shoot magic blasts, that can break magic walls, releasing various strong enemies! He can also turn you into a frog!!
65. Tina Turner - She will follow an odd path.
66. Jean-Joseph - He will cycle through all the projectiles you must avoid. He is undefeatable, and just plain tricky!
67. Jeremy Kyle - He will shoot pineapples at you.
68. Strange Woman - And this enemy will shoot burgers. Both are dangerous.
69. Hideous Tattoo Deon - Gabes, but at a much higher frequency. He will create a line of orbs if you let him, so keep on shooting.
70. SoldierBoy - He will shoot pink bombs which produce gigantic explosions! Be sure to not be near those dangerous pink bombs!
71. Loic Latouche - She will sometimes throw projectiles in your direction, so watch your step.
72. Dulcy the Dragon - Slow as a tortoise, she has eaten one too many vindaloons and can now breathe fire. This fire will make walls red hot, and these walls should be avoided, or they will burn you.
73. TigaKnuckles - The source of all Robotnik's evil clones! His power is almost used up and he will self-implode any minute now.
74. Tachia - Kevin Durant, much more powerful. He will shoot 32 basketballs... and takes 32 hits to defeat!
75. SuperNovak - A very dangerous enemy to be around, he will convert water into dangerous green chemicals. He will turn any wall he makes contact with into moving green mines... and can summon lesser normal Novaks as well!

Waz Game 1 (Part 3)
Progress: 93/162, 57%
Part 3 of the first Waz saga. This part was started after most of Waz 2 Part 1 was gone, so enemies from Waz 2 may find themselves here!

Enemies
47. Sarah - She doesn't shoot wacky pens at you anymore. She shoots missiles.
48. Jim - Due to his skiing protective gear, he takes a whopping 20 hits to defeat!!
49. Alex - He's been kawooted into Waz 1 - he attacks the same way he did in Waz 2.
50. Donald - He is quite shy, if you move close to him he'll slow down. If you move away from him, he'll speed up! He takes 5 bags to be defeated.
51. Nadia - She chases after you, a lot faster than Wilym does. However, she can be defeated with several bags.
52. Dan John - Extremely dangerous. He has a gun, which shoots... yellow dynamite. This dynamite moves awkwardly, and in contact with you, will massively explode.
53. Ben H - He is also quite dangerous. He teleports, alternating between auras. In his bad aura, he is transparent, and he converts bags into yellow dynamite. In his good aura, he is opaque, and a bag will defeat him.
54. Adam - He follows your every move, can hit switches for you and can remove mines for you. Oh yeah, he can also harm you. You will need to use him, so make sure he doesn't get hit by bags!
55. Rebecca - More powerful than Dennis and Nathaniel. She will shoot random dangerous enemies at you, including a Dan John, Sarah, Donald or a SuperIllya. She is invincible...
56. Eireni - She will shoot slow moving shurikens in four directions, which can slice you in half!
57. James Fung - He will move around, and can shoot small lasers horizontally in both directions at you. Don't get fried!